The Long Walk

The Long Walk

By

  • Genre: Thriller, Horror
  • Release Date: 2025-09-10
  • Runtime: 108 minutes
  • : 7.2
  • Production Company: Lionsgate
  • Production Country: United States of America
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7.2/10
7.2
From 68 Ratings

Description

In a dystopian, alternate-America ruled by a totalitarian regime, 50 teenage boys take part in a deadly annual walking contest, forced to maintain a minimum pace or be executed, until only one survivor remains.

Trailer

Reviews

  • user1638

    3
    By user1638
    This review contains spoilers. As you can probably tell, this isn't a "good movie 10/10" type review and I honestly don't know how to write a good one without spoiling things. I believe these spoilers are necessary to understand just how disappointing the film is and that they don't deter from the movie's "experience". You can already guess that half of the characters will die after the first night and that the main character and his best friend will be the last two remaining. Also, art is subjective. The review below is my opinion. I'm not claiming that it's the objective truth. With that said, let's get started. Watching The Long Walk felt precisely as the name suggests: it was a long, tedious, bland and repetitive experience. It's the worst kind of bad: It wasn't a movie about an alien spaceship suddenly interrupting the participants and abducting The Major. This would've been a "worse" movie, but at least an entertaining *experience*. Instead, The Long Walk feels mundane, relentlessly trying to achieve a tone of philosophical seriousness and spectacularly, being something more than "just" a movie (specifically a "great" movie, see below), failing to achieve it. I've structured this review into the four categories I believe make up a "good movie": graphics, story, characters (including dialogue) and worldbuilding. I am specifically not addressing what makes a movie "great". A great movie, on top of these four categories, has to educate and elevate. Both of these criteria are not just my opinion, a lot of critics and people working in the scene believe that, too, although they may use different terminology. Feel free to disagree, and let me know if you have a better definition of a "good" versus a "great" movie. The graphics were ... okay. As you likely know, the film is live-action (if you’re reading this review, you probably do) and I noticed that the movie uses an anamorphic lens (simple explanation: makes blurry details look oval), which is usually a sign of high-budget filming and professionalism. The colors were pleasant, I didn't find them to be too vivid or too dark. The resolution was also okay, I don't know what the actual resolution was but it didn't *feel* high-res, especially in facial details. However, I only noticed it when I was specifically looking for it, so I'll give the (percieved) resolution a pass. What I did find problematic was the frame rate. The movie had some fast-moving shots close to corn fields in a low frame rate, which made me nauseous, and I normally *never* get anything close to nauseous when watching all kinds of movies. A simple story isn't inherently bad. A movie can excel with a simple story, provided the characters are interesting and well-developed and the worldbuilding is there. But I'm not sure how to describe the story of The Long Walk, as there hardly is one. The overarching plot is exactly what the overview suggests: 50 people walking for their lives. What you read is what you get, there's nothing extra, nothing special. There are some interesting characters that briefly spice up the story, including our main character Raymond Garraty and his new best friend, Peter McVries, who he meets during the walk. I'll talk more about them in the next part. What was interesting to see, or rather what would've been interesting to see if it didn't fail with the characters and worldbuilding, was Ray's arrival to The Long Walk with his mother and his later reunion with her during the walk. The former was also one of the few instances of worldbuilding in the movie, which I’ll address later. What also really confused me was the timing of the warnings. While some characters got theirs after just seconds of standing still, others could stop for minutes before anything would happen. It took away all immersion (if there was any left, we'll get to that) because it truly felt like the timings were set up to make the movie more dramatic. Talking about the characters is hard, because 75% die after the first day. I will ignore them, because most of them don't contribute anything to the plot. The first day also seemingly only consists of trash talk, which I'm also going to ignore for the most part. The characters in The Long Walk represent a profound missed opportunity. A lot of interesting philosophical and ethical topics are introduced, only for the characters to abruptly abandon them after just a few minutes. I'd like to start by talking about the - in my opinion - best-characterized character, Gary Barkovitch. He provokes another walker, Rank, into attacking him, leading to Rank’s execution. Not only the characters, but also you as viewer despise him for that. We only later find out that this wasn't actually his intention (?) and he is truly sorry for "murdering" Rank. He tries to get back on good terms with the group and shortly after kills himself. It's one of the only two instances of character development I could find in the movie. The movie hints at Barkovitch's past, and it’s a shame it doesn’t explore the character more deeply, as the novel does. Barkovitch's character is thin and his development lacking, but it’s the best the movie offered, and I want to acknowledge that. Next, there’s Richard Harkness, the "nerd" of the group, and an opposite to Barkovitch. He knows everything about The Long Walk and is participating in hopes of writing a book about it and selling it for profit. What his seemingly large intellect fails to let him realize is that his character's intention don't make any sense. If he doesn't win the walk, he'll die and won't be able to publish his book; if he does, he'll have enough money to not need the book anymore. He's portrayed as a smart character, it makes no sense for him to not have realized this. Furthermore, when he actually *does* die (because - who would've thought - the main character and his best friend are the last remaining two) his dialogue attempts to hint at some degree of character development ("I finally understood what The Long Walk is actually about," if my memory is correct), which was never shown. His personality remained that of a stereotypical obnoxious nerd throughout the film, until his demise. Finally, it’s time to analyze our main character. He'll be the last one I'll talk about, I can't do that anymore. Ray Garraty's wish, if he'll win The Long Walk, is a gun, as he plans to shoot The Major, who killed his dad for spreading "wrong thoughts and ideas". McVries has to tell him his whole (okay-ish, very generic) backstory, to convince him that love is more important than vengeance. Don't confuse that with character development - Garraty doesn't actually seem to change his stance on the topic. In fact, I'd even call it reverse character development, as it is McVries who wins the race, asks for a gun and shoots The Major. At least it's ... something. Ray's character is one of the only interesting and nuanced ones, as (two) snippets of his backstory are actually shown in the movie. (Yes, only two.) His bond to his mother is one of the few instances I could actually relate to a character. In fact, he actually sees his mother near the end of The Long Walk again, nearly getting all his three warnings, activating his plot armor with some help from McVries and continuing walking right before he's going to be shot. We never see his mother again. I want to keep the worldbuilding part short. Firstly, because there - who would've guessed - barely is any and because I've already wasted enough time with this review. Firstly, I want to give credit to the start of the movie where there actually was worldbuilding: We could hear some propaganda coming from the radio, hinting at the political situation of the country, and we could see Ray and his mother talking about The Great Walk in the car. After that, there are only three instances of worldbuilding: > Ray's dream about his mom > The assassination of Ray's father, with the dream scene copy-pasted in front of it. > Peter McVries telling Ray about his background and his life until now (it's not even visualized on screen, they're literally just talking). Except for these, the only thing we ever see is the street where the walk is being held. We do not get any other information about the world the movie plays in. And that's a shame. Mystery is a valuable thing. But it needs a foundation - a world where these mysteries can live. The Long Walk failed to build that world - and that's my main gripe with it. No, we never learn why The Long Walk got held (beyond the vague reasoning of "to make the population more productive"). No, we never learn what led the world into its current state. No, we never learn what The Great War was. No, we never learn how the people who watched the walk live on TV even reacted to it. No, we never learn what happened to Collie Parker's wife. No, we never learn what happened to Ray's mother. And no, we never lean what happens after The Major got assassinated. I can't, in good conscience, recommend this movie to anyone. Another review suggested renaming it to "Roadkill" and I wholeheartedly agree. This movie is about people being graphically killed for reasons unknown to the viewer, while you wait for something of value to occur. If that doesn't sound interesting to you - please don't watch the movie. I seriously want my money back, not because of its value to me, but because I don't think Lionsgate deserves it. If you're actually interested in the story the movie tried to tell and the lesson we can learn from it, go read the novel. I read a lot of quotes from the novel while researching for this review, and it truly seems like the story I expected from the movie. Seriously, go read that instead.

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